Saturday, March 14, 2009

TP: Alien scoring

I wanted to up the VPs for aliens ever since I added the automatic damage... I think the way to do that is like this:

Each alien symbol you kill immediately gives you 1vp. Then, if you finish off the aliens, you get the usual 3vp/symbol. That way, if you kill 2 symbols and don't finish off the aliens, you get 2vp for your efforts. Also, this makes a triple alien worth 12vp rather than 9.

A fancier way to do it is to have Alien Warships and Alien Scouts... the Warships are the ones that do +1 damage. Therefore all single aliens would be scouts, double aliens would be 1 Scout and 1 Warship, and triple aliens would be 1 Scout and 2 Warships. In fact, that would allow for more variety in alien encounters - maybe you come across a pair of scouts - not as nasty as the 'normal' double alien, but worth 1 less vp as well. I don't know if that's really worth the effort.

Another thought is that instead of 3vp/symbol, the single alien is worth 3vp, double is worth 5, and triple is worth 10. The benefit here is that with scoring chits of denomination 1/3/5/10 there's the simplicity of 1 chit for each type of alien.

Oh, maybe I didn't mention - I think we're going to go with scoring chits of denomination 1/3/5/10 rather than a score track :)

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